using UnityEngine;
using System.Collections;

public class LockPoint : MonoBehaviour {
	
	public bool debug = false;
	
	// Draw some debug graphics.
	void OnDrawGizmos() {
		if (debug) {
			Gizmos.color = Color.green;
			Gizmos.DrawSphere(transform.position, 0.1f);
			Gizmos.color = Color.blue;
			Debug.DrawRay(transform.position, transform.forward * 100.0f, Color.blue);
			Gizmos.DrawSphere(transform.position + (transform.forward * 0.2f), 0.05f);
		}
	}
}
